Software engineer with applications in researching:
Naturally, most studies are composed in C (the ANSI-compliant subset), but a number of web-based projects done in WebGL with C-style conventions have been made possible by a OpenGL ES 1.0 subset wrapper I am maintaining to make graphics programming on the web as easy as the old pre-shader days on the desktop. Such projects include but are not limited to the below.
Once in a while, a few non-OpenGL-ES projects cause an interest to do projects with HTML.
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